Indexed catalogue of FPS HUD elements 1:1 scale + Essay on UI in video games
Catalogue of a number of FPS games and their HUD elements reproduced and tagged by release year, game modes, thematic setting, hardware… to allow the reader to enjoy and appreciate the evolution and intra-influence of the UI Design discipline in electronic entertainment. The publication includes a notebook with specifically developed guidelines for UI sketching and hand-design.
Accompanying booklet contains interviews and insights about the industry, researched through documentaries, professional training, GDC talks, and direct interviews. I had, amongst the others, the honour of interviewing Piotr Michalczyk, UI Artist at Massive, author of my favourite UI system (TCTD).